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Halo Forerunner Ruins

This is an environment piece I created based off of the Halo 3 concept art by Frank Capezzuto III.
All assets and texturing are created by me.

All of the modular architecture, small rocks, and grass was modeled in 3ds Max.
The large rocks were sculpted and retopologized in 3D-Coat, and the trees and bushes were created using SpeedTree.
The animated hologram material was created in UE4.
All assets were unwrapped in Max, then textured and baked using Substance Painter, and rendered in UE4.

I plan on working on this environment piece more in the future, including added more foliage assets to add pops of colors throughout the scene.

(All assets in this environment are optimized and game-ready.)